Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!olivea!samsung!noose.ecn.purdue.edu!dirac!maxwell.physics.purdue.edu From: parks@maxwell.physics.purdue.edu (Chris Parks) Newsgroups: comp.windows.ms.programmer Subject: What to do when > 64k of c++ objects Message-ID: <5305@dirac.physics.purdue.edu> Date: 18 Jun 91 19:42:06 GMT Sender: news@dirac.physics.purdue.edu Organization: Purdue University Physics Department, W. Lafayette, IN Lines: 15 Ok, here's the deal: say you're using the medium model to write a c++ program for windows and you will be using a lot of dynamically allocated objects created with the new operator. Since this returns a near pointer you only are allowed 64k worth of objects. I would like to be able to use many complex objects which all together will exceed 64k. It's my understanding that if I switch to the large model the new operator will create hundreds of tiny memory obstacles which windows won't be able to move. All c++ programming examples I've seen for windows seem to be using the new operator in a carefree way without any concern for running out of space. Does anyone have any tips on handling a large number of objects? Thanks, Chris Parks parks@maxwell.physics.purdue.edu