Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!asuvax!ncar!elroy.jpl.nasa.gov!sdd.hp.com!hplabs!hpcc05!hpyhde4!hpycla!hpcuhc!pollux!ryoung From: ryoung@pollux.svale.hp.com (Roderick Young) Newsgroups: comp.windows.ms.programmer Subject: Re: Linked list in Global Heap? Message-ID: <7850006@pollux.svale.hp.com> Date: 19 Jun 91 01:14:22 GMT References: <1991Jun12.222545.29744@cunixf.cc.columbia.edu> Organization: Hewlett Packard CPCD, Sunnyvale CA Lines: 6 Kind of outdated, but in a windows 2 (TWO) game I wrote a while back, I had to do about 3000 globalallocs in one function, plus overhead for copying data and linking in the new records. The records were about 80 bytes. This operation took about 10 seconds on a 20 MHz 386. If you're only going to be doing a few dozen globalallocs a second, I wouldn't worry about it.