Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!uunet!zephyr.ens.tek.com!uw-beaver!milton!hlab From: hlab@milton.u.washington.edu (Human Int. Technology Lab) Newsgroups: sci.virtual-worlds Subject: Japanese stereo TV/computer terminals Message-ID: <1991Jun18.161206.19250@milton.u.washington.edu> Date: 18 Jun 91 16:10:35 GMT Sender: hlab@milton.u.washington.edu (Human Int. Technology Lab) Organization: University of Washington, Seattle Lines: 38 Approved: cyberoid@milton.u.washington.edu From BUSINESS WEEK, June 24, 1991: THREE DIMENSIONS, NO FUNNY GLASSES Watching 3-D movies wasn't always fun. For years, you had to don glasses with red and green lenses that promised crude images and a cross between a popcorn hangover and a migraine. Lately, companies such as Imax Systems Corp. in Toronto have refined this approach with liquid-crystal goggles. But Imax's short films are costly to produce, and they've been relegated to science museums and exhibitions. Now, Nippon Telegraph & Telephone Corp. is developing 3-D liquid-crystal displays (LCDs) that don't require special glasses. Like earlier systems, NTT's prototype simultaneously transmits separate images, recorded at slightly different angles, to each eye. But instead of using colors or shutters to keep the sets of images discrete, the system employs an outer screen, known as a lenticular lens, which fits over a 15-inch color LCD panel. This lens is lined with hundreds of vertical ridges that divide and direct the twin images to the eyes. Others have tried lenticular lenses. But in earlier versions, a slight sideways movement could mix the signals and shatter the effect. NTT's display has two infrared sensors that track a viewer's head position and adjust for these movements. NTT hopes to produce its screens for computer terminals and video phones but says commercial systems are still two years away. (Edited by Robert Buderi)