Path: utzoo!utgpu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!cis.ohio-state.edu!ucbvax!WATER.FIT.QUT.EDU.AU!i0042603 From: i0042603@WATER.FIT.QUT.EDU.AU (Kalinin Shane) Newsgroups: alt.sources.amiga Subject: Starting to code Demos Message-ID: <9106221057.AA02538@ucbvax.Berkeley.EDU> Date: 23 Jun 91 00:57:13 GMT Sender: daemon@ucbvax.BERKELEY.EDU Lines: 24 I have been reading a lot of messages in this newsgoup about people wanting to start coding demos. I see a lot of users think that they should start with 'C'. I really don't recommend this. If you really want to interact with the 'low levels' of the Amiga you should code pure Assembly. 99% of all demos are coded in assembly. This is the best way to interact with Copper, Blitter etc. Umm, I also suggest pure hardware programming for demos. IF your really interested, get yourself a P.D assember (Seka is about the best) and buy the 'Hardware Reference Manual' from commodore and get down to some Coding. Its as easy as that. Program some of the examples out of the books just to get the basics and then work from there. OR if you are a bit of a lamer, you can try dis-assembling other people code, just to get the basics on how to do a routine, then code the routine yourself. Hope this helps someone. __ __ __ __ __/ /-/ /-/ / / (== "Info_Freako"