Path: utzoo!utgpu!cs.utexas.edu!swrinde!sdd.hp.com!spool.mu.edu!munnari.oz.au!bruce!goanna!minyos.xx.rmit.oz.au!s892031 From: s892031@minyos.xx.rmit.oz.au (Pumpkin Power) Newsgroups: alt.sources.amiga Subject: Re: Starting to code Demos Message-ID: <1991Jun24.122308.18226@minyos.xx.rmit.oz.au> Date: 24 Jun 91 12:23:08 GMT References: <9106221057.AA02538@ucbvax.Berkeley.EDU> <1991Jun23.004739.25215@marlin.jcu.edu.au> <1991Jun24.055126.20856@minyos.xx.rmit.oz.au> <1991Jun24.090126.21934@marlin.jcu.edu.au> Organization: RMIT Computer Centre, Melbourne Australia. Lines: 36 cpmwc@marlin.jcu.edu.au (Matthew W Crowd) writes: >In article <1991Jun24.055126.20856@minyos.xx.rmit.oz.au> s892031@minyos.xx.rmit.oz.au (Pumpkin Head) writes: (Gee, he knows his argument is a load of garbage, so he's opted for a little abuse - lucky we're not all this childish). >Assembler graphics are at a maximum only 10% faster than C. I'm glad you rebutted with such precise arguments to prove your point. "graphics" is only a portion of what's involved with a demo, and it's a pretty broad description at that. What exactly do you mean - vectors? bobs? animation? And you're obviosuly not taking into account the added control you have from assembler. Most assembler programmers know a lot more about how the custom chips interact with each other and the processor, because of programming at such a low level, and can produce much more efficient code as a result. If I wanted to just use the library routines then I could see not much difference in C and assembler, but when using the hardware directly assembler has huge advantages (and NO, I would not be using the hardware directly on programs other than demos, etc which take over the system to start and return it later). >These Stupid hacker demos are a waste of time anyway, did you get your >cracked version of Lemming's from them ? >That's all they're good for......... Oh definitely. Take a look at the intro Defjam(?) used to put on Stellar 7. The vectors were sure a HELL of a lot faster than the crap I've seen in the game. As for being a waste of time, I think I've learnt a lot more about programming the Amiga (and programming in general) from what I've done in my spare time on my Amiga than what I've done in my Uni course. Of course you've probably never used any of these 'waste of time' programs like SoundTracker, ProTracker, Seka, and a lot of other utilities created by these people wasting there time... Pumpkin Power : s892031@minyos.xx.rmit.oz.au