Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!samsung!munnari.oz.au!yoyo.aarnet.edu.au!sirius.ucs.adelaide.edu.au!george From: george@ucs.adelaide.edu.au (George Travan) Newsgroups: comp.graphics Subject: Movie BYU mosaic help Keywords: Movie-BYU Message-ID: <3756@sirius.ucs.adelaide.edu.au> Date: 21 Jun 91 05:55:01 GMT Organization: Information Technology Division, The University of Adelaide, AUSTRALIA Lines: 25 Can someone explain how to use the Mosaic part of Movie-BYU to triangulate extremely offset contours. I have encountered a situation which I cannot see how mosaic can work. level A ************** * * * * * *. ********** ************** . * * . * * .* * ********** level B offset [ ] There are actually three level A contours which surround the level B contour. Because of the clockwise (or CounterClockwise) ordering of the nodes, the nodes dont automatically or manually triangulate ( node numbers run in different directions). Anyone using Movie BYU answer this one ? /geo George Travan University of Adelaide Box 498 G.P.O Adelaide, AUSTRALIA. e_mail: george@frodo.ua.oz.au