Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!think.com!zaphod.mps.ohio-state.edu!unix.cis.pitt.edu!daryl From: daryl@unix.cis.pitt.edu (Daryl P. Sawders) Newsgroups: comp.human-factors Subject: Re: Audio feedback from GUI's Keywords: sound windows widgets Message-ID: <142894@unix.cis.pitt.edu> Date: 21 Jun 91 20:11:20 GMT References: <31228@hydra.gatech.EDU> <1991Jun12.202741.16629@ux1.cso.uiuc.edu> <1991Jun12.215523.7379@cs.umn.edu> Reply-To: daryl@unix.cis.pitt.edu (Daryl P. Sawders) Distribution: na Organization: The Zets on Ultrix @ UNIX.CIS.PITT.EDU Lines: 144 In article <1991Jun12.215523.7379@cs.umn.edu> brsmith@cs.umn.edu (Brian R. Smith) writes: >In <1991Jun12.202741.16629@ux1.cso.uiuc.edu> kline@ux1.cso.uiuc.edu (Charley Kline) writes: STUFF DELETED HERE > >>For what it's worth, I installed "Findersounds" which is another >>thing that behaves as described, with all sorts of "appropriate" >>noises on window open, window close, drag, resize, scroll, select, >>and so on. > >>It was the most annoying thing I've ever seen for the Mac. I dragged >>it out of the System Folder after about ten minutes. > >That's exactly what I'm hoping to avoid. STUFF DELETED HERE > > >The hardest part here is figuring out WHERE to use WHAT sounds >unintrusively. > >The best one I've thought of so far is the variable pitch "click" on >scrolling. It gives you a lot of information - whether you're going >up or down (from hearing two consecutive clicks and hearing the pitch >difference), how fast (useful for rate-scrolled windows), and how >close you are to each end (high or low pitch). Maybe even a quick >"thud" noise whe you reach the end. > >It has the potential to make the interface feel more real. >-- >Brian >brsmith@cs.umn.edu I like it ! especially the THUD when you hit bottom... I like the idea of different sounds for different operations but from what I've seen of SoundMaster it doesn't seem like there's enough discrimination between tasks... eg. I think you need a different effect for Copy-completed vs Move-completed vs Trashed. eg. some kind of whirring noise, kinda like you hear when there's some kind of conveyor belt running vs a scraping/dragging noise with the sound of a box hitting the floor vs the distinctive sound of a pop bottle hitting a metal trash can. When the work window is crowded it sometimes get confusing as to what just happened. To avoid the -annoyance factor- I think each sound would need to be tailorable as to speed and volume and you'd need some _easy_ way to disable sound cues (eg. Alt-S = toggle sound ) ?? Later, - Daryl - Newsgroups: comp.human-factors Subject: Re: Audio feedback from GUI's Summary: Expires: References: <31228@hydra.gatech.EDU> <1991Jun12.202741.16629@ux1.cso.uiuc.edu> <1991Jun12.215523.7379@cs.umn.edu> Sender: Followup-To: Distribution: Organization: The Zets on Ultrix @ UNIX.CIS.PITT.EDU Keywords: sound windows widgets In article <1991Jun12.215523.7379@cs.umn.edu> brsmith@cs.umn.edu (Brian R. Smith) writes: >In <1991Jun12.202741.16629@ux1.cso.uiuc.edu> kline@ux1.cso.uiuc.edu (Charley Kline) writes: STUFF DELETED HERE > >>For what it's worth, I installed "Findersounds" which is another >>thing that behaves as described, with all sorts of "appropriate" >>noises on window open, window close, drag, resize, scroll, select, >>and so on. > >>It was the most annoying thing I've ever seen for the Mac. I dragged >>it out of the System Folder after about ten minutes. > >That's exactly what I'm hoping to avoid. STUFF DELETED HERE > > >The hardest part here is figuring out WHERE to use WHAT sounds >unintrusively. > >The best one I've thought of so far is the variable pitch "click" on >scrolling. It gives you a lot of information - whether you're going >up or down (from hearing two consecutive clicks and hearing the pitch >difference), how fast (useful for rate-scrolled windows), and how >close you are to each end (high or low pitch). Maybe even a quick >"thud" noise whe you reach the end. > >It has the potential to make the interface feel more real. >-- >Brian >brsmith@cs.umn.edu I like it ! especially the THUD when you hit bottom... I like the idea of different sounds for different operations but from what I've seen of SoundMaster it doesn't seem like there's enough discrimination between tasks... eg. I think you need a different effect for Copy-completed vs Move-completed vs Trashed. eg. some kind of whirring noise, kinda like you hear when there's some kind of conveyor belt running vs a scraping/dragging noise with the sound of a box hitting the floor vs the distinctive sound of a pop bottle hitting a metal trash can. When the work window is crowded it sometimes get confusing as to what just happened. To avoid the -annoyance factor- I think each sound would need to be tailorable as to speed and volume and you'd need some _easy_ way to disable sound cues (eg. Alt-S = toggle sound ) ?? Later, - Daryl - Newsgroups: comp.human-factors Subject: Re: Track ball on a keyboard? Summary: Expires: References: <1991Jun12.181324.12617@den.mmc.com> <1991Jun12.202144.12527@cunixf.cc.columbia.edu> Sender: Followup-To: Distribution: Organization: The Zets on Ultrix @ UNIX.CIS.PITT.EDU Keywords: