Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!snorkelwacker.mit.edu!linus!linus!thelonius!john From: john@thelonius.mitre.org (John D. Burger) Newsgroups: comp.human-factors Subject: Re: Thing Icon Message-ID: <1991Jun21.192046.13627@linus.mitre.org> Date: 21 Jun 91 19:20:46 GMT Sender: news@linus.mitre.org (News Service) Organization: The MITRE Corporation, Bedford, MA 01730 Lines: 35 Nntp-Posting-Host: thelonius.mitre.org hammy@ctt.bellcore.com writes: Well, if I had to come up with such an icon, it would be a box ... Also, of course, what I have just described could represent "gift", "package", or any number of other "things". Unfortunately, all of them physical in nature. Actually, I would expect that if you examined your application somewhat more carefully, you would realize that there are constraints imposed on the nature of "thing" by the application - I very much doubt that you really have a completely unconstrained choice here. If you do, then maybe, as someone else suggested, the word "thing" would be better. A system that I work on uses a KL-ONE-style knowledge representation. At the top of the hierarchy is the node ROOT, which is meant to subsume everything, and I mean everything, in the universe of discourse. ROOT directly subsumes the following nodes: SITUATION, e.g. states and events PROPERTY, e.g. the color or size of something ENTITY, e.g. people, information, and sets of things Thus, ROOT really does represent a completely unconstrained thing, even including very abstract things. When we eventually build a graphical editor for the hierarchy, I suspect we'll just use text for the nodes, because I don't think it's possible to come up with icons for PROPERTY or SITUATION, let alone ROOT. -- John Burger john@mitre.org "You ever think about .signature files? I mean, do we really need them?" - alt.andy.rooney