Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!caen!spool.mu.edu!munnari.oz.au!uhccux!uhunix1.uhcc.Hawaii.Edu!wyuu From: wyuu@uhunix1.uhcc.Hawaii.Edu (Wesley Yuichi Yuu) Newsgroups: comp.lang.pascal Subject: Fill procedure for 320by200 with 256 color mode? Message-ID: <13568@uhccux.uhcc.Hawaii.Edu> Date: 21 Jun 91 10:11:04 GMT Sender: news@uhccux.uhcc.Hawaii.Edu Organization: University of Hawaii at Manoa Lines: 18 Hiya. I finally found the author of the loadimage and saveimage routines.. (the routines which saves an individual image to a file, and can be loaded with loadimage..) He sez he'll post it soon again. My question now is with floodfill. I am currently using turbo pascal 5.0 (I know.. dark ages..) and creating an arcade game, and a fill function would be great, the only thing is, that the included floodfill routine doesnt work. Upon RTFM, I found that when I use the VGA256.BGI (320by200 with 256 color) mode, floodfill would not work. I tried creating my own floodfill, but I always get buffer overflow..(too recursive intensive..) I was wondering if anybody has a clean and workable fill algo that I could use, or where I could ftp one from.. thank you .. and mahalo..(redundent..) Ho hum.. another day in paradise..