Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!samsung!crackers!cpoint!frog!rmkhome!rmk From: rmk@rmkhome.UUCP (Rick Kelly) Newsgroups: comp.sys.amiga.advocacy Subject: Re: Amiga bashing Message-ID: <9106221550.03@rmkhome.UUCP> Date: 23 Jun 91 04:49:00 GMT References: <1991Jun20.200326.16487@bmerh409.bnr.ca> <1991Jun21.024820.27900@Sugar.NeoSoft.com> <1991Jun21.073046.8276@ncsu.edu> <1991Jun21.113939.14446@mintaka.lcs.mit.edu> Reply-To: rmk@rmkhome.UUCP (Rick Kelly) Organization: The Man With Ten Cats Lines: 59 In article <1991Jun21.113939.14446@mintaka.lcs.mit.edu> rjc@wookumz.gnu.ai.mit.edu (Ray Cromwell) writes: >In article <1991Jun21.073046.8276@ncsu.edu> kdarling@hobbes.catt.ncsu.edu (Kevin Darling) writes: >>peter@Sugar.NeoSoft.com (Peter da Silva) writes: >>>In article <1991Jun20.200326.16487@bmerh409.bnr.ca> drews@bmerh796.bnr.ca (Drew Stevens) writes: >>>> Also, a $100 SuperVGA card provides resolutions up to 1024x768 >>>> (non-interlaced up to 800x600) and a quarter-million colour palette. >>> >>>Yes, but the AT bus puts enough wait-states on I/O to the card that it's >>>barely adequate for animation. >> >>Funny, I don't recall him asking about animation :-). Jest kidding, Pete. >> >>Comparing animation on resolutions like those, to animating much smaller >>resolutions (read: far fewer bytes) on the Amiga, isn't quite fair tho. >>Drop back to 320x200x8-bit color on a decent VGA card with even a lesser >>Intel cpu, and it can play back animations just as well as the Amiga can. >>I've seen it, and so have other Amigans here in town. However, the Intel >>wasn't multitasking at the time, either :-). > > Well, animation capabilities go hand in hand with fast screen refresh. >Let's imagine I have a 1024x768x8 Shell window and I send it to back on >this VGA card >....wait....wait....wait... ahhh it finally finished refreshing the screen. >Common, a $100 VGA card? You can tell this thing doesn't have any co-processors >on board nor will it have any mechanisms for moving huge chunks of >graphics, in short the 1024x768 (interlaced?) mode is fairly unusable >unless you are used to Xwindows. > Now that I look at it, HAM-E, DCTV and Colorburst kick VGA's butt as far >as displaying nice graphics. > > >>Still, I thought we already covered the number of waitstates in higher >>(read: decent) AMiga gfx modes? It's not real impressive either. > > In HAM mode you only have 50% wait states, and we've already seen >HAM animations with 15-20 fps on a 68000. The point is, 1024x768 >and no coprocessor are just too many pixels to move around. So Super-VGA >gives you a nice static display, but I bet dragging icons around in it >and changing windows will be ugly. > >>Friends, it's getting about time that you should start opening your eyes. >>In other words, repeating old chants won't work forever, y'know :). >>Apologies: this was a kneejerk reaction to a too common kneejerk comment. > > It's also time to realize this VGA card is no miracle, it's a cheap >slow static display. You get what you pay for. Of course, you can buy a high end SVGA board that does 1280x1024 with 256 gray scales and mucho colors. It will have a TI34xxx processor, and 16 megs of ram, and Z-buffers, etc. You to can get great animation from your 386 or 486 pc for just $2000-$4000 for the graphics card. Since you have spent all this money for the card, then you should get a .25mm dot pitch monitor. At about $1000-$2000. So that's good animation for $3000-$6000 plus the price of the 386 or 486 box. Rick Kelly rmk@rmkhome.UUCP frog!rmkhome!rmk rmk@frog.UUCP