Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!cis.ohio-state.edu!sei.cmu.edu!fs7.ece.cmu.edu!o.gp.cs.cmu.edu!andrew.cmu.edu!ms0p+ From: ms0p+@andrew.cmu.edu (Michael Gordon Shapiro) Newsgroups: comp.sys.amiga.games Subject: Zerg II Suggestions Invited Message-ID: Date: 22 Jun 91 18:38:18 GMT Organization: Carnegie Mellon, Pittsburgh, PA Lines: 43 That's right - everyone's* favorite Amiga adventure may soon have a successor. I've been toying around with the idea of designing a Zerg II, and, seeing as summer is rather apparently upon us, now have the time to implement it. The potential plot and gameplay details are, as you might expect, somewhat vague and fluid. Unlike in Zerg I, however, this won't be the case after the program is released. Feeling a ShareWare author's dim sense of obligation to his frothing public, I am at present accepting suggestions as to what to include in this epic-to-be, including: o Basic genre of game. Do you prefer a logic-and-puzzle oriented game, or acerebral mayhem, a la Hack? Or perhaps a combination? o Setting. Do you enjoy plowing through bucolic fields and forests, or burroughing your way into an ill-sanitized dungeon? o Plot. Do you want one? Should I make a pretense of developing a storyline beyond "bring the chalice to the gold castle while avoiding Yorkle, Grundle, and Rhindle"? Do you like prose-filled games? Can you, in fact, read? o Interface. Did you like the Ultima-style graphics of Zerg I? Do you prefer a more 3-D look? Animations? Multiple resolutions? Do you honestly think that I'm even going to look at any suggstions you make on this topic? Any other points you care to make are also solicited, along with unbelievable sums of money and new cars. Keep in mind that I'm not promising anything, but the more vehement responses I get, the more likely am I to be motivated enough to write this thing. Thank you, and good night. * Quantitative term "everyone" is a rough estimate based upon a particularly vivid dream the author had a few nights ago. Actual number of people who find Zerg more fun to play than Clock may vary. Mike Shapiro ms0p@andrew.cmu.edu I don't live in fantasy; I only work there.