Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!swrinde!cs.utexas.edu!helios!ttr1415 From: ttr1415@helios.TAMU.EDU (Thom Robertson) Newsgroups: comp.sys.amiga.games Subject: Re: Zerg II Suggestions Invited Message-ID: <17724@helios.TAMU.EDU> Date: 24 Jun 91 06:19:46 GMT References: Organization: Texas A&M University Lines: 32 Sure! I for one enjoyed the sarcastic humor of Zerg, and I felt all that was needed for a more enjoyable time was a more defined Ultimate Goal. You want to hear my opinions? I'm flattered. I want a landscape AND dungeons AND special adventure areas in BOTH. I want around 50 monsters, 30 weapons, 30 armor, and local specialization (i.e. some monsters, weapons, etc. only found in certain places). I want a storyline. Not a big one, mind you, but enough to support the Final Goal, which I want most of all, and which, IMHO, is THE key to fun in adventuring. Some parts of the world (dungeon levels, perhaps) could be random, but I like my world to be rather static. A LARGE world map would be apprieciated, too. I like having only one character in an adventure (Blashpemer! Gasp!!). It gives me more of a role-playing sense. Well, that's my wants. If you need any help w/ C code on the Amiga, I would be happy to contribute my knowledge and a few of my man hours coding (not that I'm a better programmer, understand, I'm just offering to help). BTW, I'v got some code that smooth-scrolls an Ultima-like map. Would you like it? :) Thom Robertson