Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!mips!cs.uoregon.edu!ogicse!ucsd!sdcc6!rblewitt From: rblewitt@sdcc6.ucsd.edu (Richard Blewitt) Newsgroups: comp.sys.amiga.graphics Subject: Re: Molec3D Keywords: molecular graphics, amiga Message-ID: <20882@sdcc6.ucsd.edu> Date: 22 Jun 91 07:18:57 GMT References: <1991Jun21.181649.25505@menudo.uh.edu> <20843@sdcc6.ucsd.edu> <1991Jun21.222643.14055@menudo.uh.edu> Organization: University of California, San Diego Lines: 28 In article <1991Jun21.222643.14055@menudo.uh.edu> jet@karazm.math.uh.edu (J Eric Townsend) writes: >Har. This package is a general parallel computing package written >in a language invented here for that very purpose. Currently it >runs in an Intel iPSC/860. We see > Cray-2 performance with >16 i860 nodes. >Now if a friend of mine gets off his but and builds is dream >parallel machine (bunch of '030s in a box with an ethernet port) maybe >we'll see it running on a machine that costs < $300,000. :-) I know this is diverging from the Amiga a bit, but have you looked at the algorythms put out by Klaus Schulten's group? They were working with a connections machine, and a homebrew setup consisting of 20 t-800 transputers sitting in a PC. Got about 1/4th cray speed for ~20K, the connections setup was much faster than the cray (actually, they said that the cray would not even work with large systems). Getting back to the Amiga, a few multiprocessing boards stuffed in Zorro III slots, along with a 34020 graphics board setup could make on hell of a killer modeling workstation, for a mere $25-30K. Rick _____________________________________________________________________ _____________________________.sig____________________________________ _____________________________________________________________________ The generic .sig Rick Blewitt rblewitt@ucsd.edu