Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!elroy.jpl.nasa.gov!lll-winken!aunro!alberta!herald.usask.ca!telepro!tptbbs!James_Hastings-Trew From: James_Hastings-Trew@tptbbs.UUCP (James Hastings-Trew) Newsgroups: comp.sys.amiga.graphics Subject: Re: LightWave 3D object file format? Message-ID: Date: 24 Jun 91 00:49:02 GMT Organization: TelePro Technologies Lines: 15 In a message dated Sun 23 Jun 91 04:52, Acps1072@ryerson.ca (acps1072@ryers wrote: A> I've heard somewhere that Lightwave accepts the standard Videoscape A> objects. However, these VideoScape objects do not support texture A> mapping, bump mapping, road mapping :-> of any kind. What happens is thaat each polygon gets mapped individually instead of each being treated as part of a surface. This does not show up very badly except in the volumetric textures - wood, marble, ripples, fractal noise, etc. The marble, fractal noise and fractal bump maps show the least problem, and the wood and ripples show the moost. I have tried importing these kinds of objects into the lightwave modeller, and using the merge points function, but this does not help.