Xref: utzoo comp.sys.amiga.introduction:667 comp.sys.amiga.graphics:1860 Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!rutgers!cbmvax!joe From: joe@cbmvax.commodore.com (Joe O'Hara - Product Assurance) Newsgroups: comp.sys.amiga.introduction,comp.sys.amiga.graphics Subject: Re: Movie doesn't work on a 3000? Message-ID: <22642@cbmvax.commodore.com> Date: 23 Jun 91 22:24:03 GMT References: <1991Jun22.023322.467@Sugar.NeoSoft.com> Reply-To: joe@cbmvax.commodore.com (Joe O'Hara - Product Assurance) Organization: Commodore, West Chester, PA Lines: 23 In article <1991Jun22.023322.467@Sugar.NeoSoft.com> peter@Sugar.NeoSoft.com (Peter da Silva) writes: >OK, I think, I'll start collecting a few of these neat animations for my >Amiga and have more stuff to wow people with. So I grab Movie 1.3 and a few >anims. No dice, they won't even open the window on my 3000/16. Rats. Next >try, movie 2.0... > >Does movie work under 2.0? I know I've only got about 1 MB of effective RAM, >but the anims I'm trying to run are advertised as running in a 1 MB Amiga. >Hmmm, I thinks. Let's try booting under 1.3.2... > >No dice. OK, folks, how do I get these anims displayed? Gotta be on my 3000: >my 1000 has only 512K... Movie doesn't like overscan, and it takes its screen information from the Workbench screen. Try USEing standard overscan when using movie. -- ========================================================================== Joe O'Hara || Disclaimer: I didn't say that! Commodore Electronics Ltd || Product Assurance || "I never lie when I have sand in my shoes." Systems Evaluation Group || - Geordi LeForge, Star Trek TNG ==========================================================================