Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!menudo.uh.edu!karazm.math.uh.edu!jet From: jet@karazm.math.uh.edu (J Eric Townsend) Newsgroups: comp.sys.amiga.misc Subject: not Re: Amiga networking (was Re: Letter to Commodore) Message-ID: <1991Jun23.194800.1580@menudo.uh.edu> Date: 23 Jun 91 19:48:00 GMT References: <13306@uwm.edu> Sender: usenet@menudo.uh.edu (USENET News System) Organization: University of Houston -- Department of Mathematics Lines: 16 Nntp-Posting-Host: karazm.math.uh.edu In article billc@cryo.rain.com (William J. Coldwell) writes: >In article <13306@uwm.edu> gblock@csd4.csd.uwm.edu (Gregory R Block) writes: >>you think it would be possible to get near-realtime raytraces??? >>(Just a passing VR thought...) > >As a _very_ rough explanation, a ray trace that took 30 minutes on a stock >3000 took about 12 minutes 040/3000. With 4, the time was about 4 minutes, Don't bother with real-time raytracing. Either do good rendering or rendering from precomputed radiosity. -- J. Eric Townsend - jet@uh.edu - bitnet: jet@UHOU - vox: (713) 749-2126 Skate UNIX! (curb fault: skater dumped) PowerGlove mailing list: glove-list-request@karazm.math.uh.edu