Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!apple!motcsd!starnet!sschaem From: sschaem@starnet.uucp (Stephan Schaem) Newsgroups: comp.sys.amiga.programmer Subject: Re: Explanation of the RAWBLIT format Message-ID: <1991Jun20.011733.22036@starnet.uucp> Date: 20 Jun 91 01:17:33 GMT References: <15472@exodus.Eng.Sun.COM> Organization: Starnet-Public Access UNIX-Los Altos,CA 415-949-3133, login:info Lines: 13 The idea in raw blit is 'interleaved' planes, so you have one blit for all plane. Its faster because you init the bliter once. Its 'eliminate' flicker because it simple to sync to the VBeam, and even without sync the 'size change' efect is defenectly better..... Actually there are only advantage doing this, but not for all tasks. For example you will need a FULL mask of the object, or use nultiple pass.(Memory angry) Also 'hardware' Vertical flip cant be done in raw blit. etc... So to use RAWBLIT, interleave you bitplane, and your object data...