Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!samsung!noose.ecn.purdue.edu!en.ecn.purdue.edu!cmm From: cmm@en.ecn.purdue.edu (Chris M McKinsey) Newsgroups: comp.sys.apple2 Subject: Re: 3,200 Color Game Message-ID: <1991Jun25.143542.4555@en.ecn.purdue.edu> Date: 25 Jun 91 14:35:42 GMT References: <1991Jun25.070132.9221@clark.edu> Organization: Purdue University Engineering Computer Network Lines: 22 In article <1991Jun25.070132.9221@clark.edu> andy@pro-palmtree.cts.com (Andy Stein) writes: >In-Reply-To: message from stc7@cunixb.cc.columbia.edu > > Is DreamWorks's 3,200 color Apple IIGS game coming out soon? Is it >really possible to do animation in 3,200 color mode? I think it would be >really neat to see a GS game in 3,200 colors. Imagine the detail! I heard >about your game but, wasn't sure whether you'd scrapped the project, put it >on hold, or are almost done with it. How is it coming along? Andy, Don't get your hopes up. A 3200 color game wouldn't be half as neat as you think. Besides having to have a very small game screen (smaller than the alreadypseudo standardized "Rastan"/"ZanyGolf" game size screen), there are plenty of color restrictions on any shapes that are moving. If a shape moves up 10 lines, the colors have all changed, and so the shape looks different. You would have to make sure that the shapes colors were in every line that it could possibly be animated to. And then, what do you know ... you don't have 3200 distinct colors anymore? ;-) And what's more? Having to animate on the GS is slow enough without having to watch the beam and push palettes on the stack... Just some things to think about... cmm