Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!zaphod.mps.ohio-state.edu!mips!apple!well!jef From: jef@well.sf.ca.us (Jef Poskanzer) Newsgroups: comp.windows.x Subject: Is there some way to find out what a BadMatch is about? Message-ID: <25584@well.sf.ca.us> Date: 22 Jun 91 01:48:53 GMT Organization: Acme Software Lines: 16 I've got this program which works fine on monochrome screens, but when I try running it on a PseudoColor screen I get BadMatch errors from innocuous calls like XDrawPoint and XFillRectangle. So I was just wondering if anyone has any tricks for finding out what the server thinks doesn't match. I suppose I could run the server in a debugger, but that's a hassle. More details: I'm drawing to an off-screen Pixmap created with XCreatePixmapFromBitmapData( display, root, data, width, height, 1L, 0L, 1 ). The GC's I use have foreground and background set to 1L and 0L, and planemask set to 1L. --- Jef Jef Poskanzer jef@well.sf.ca.us {apple, ucbvax, hplabs}!well!jef "The chain which can be yanked is not the eternal chain." -- G. Fitch