Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!samsung!know!dg-rtp.dg.com From: sheol!throopw@dg-rtp.dg.com (Wayne Throop) Newsgroups: rec.arts.sf-reviews Subject: Review of _A_Man_of_His_Word_ series by Dave Duncan Message-ID: <30317@know.pws.bull.com> Date: 24 Jun 91 23:33:03 GMT Sender: wex@pws.bulL.com Reply-To: sheol!throopw@dg-rtp.dg.com Followup-To: rec.arts.sf-lovers Lines: 68 Approved: wex@pws.bull.com %A Dave Duncan %B A Man of His Word %D July 1991 %G 0-345-36630-1 %I Ballantine Books (Del Rey) %T Perilous Seas Composed of _The_Magic_Casement_ _Faery_Lands_Forlorn_ _Perilous_Seas_ _Emperor_and_Clown_ (not yet published) Review Copyright (c) 1991 Wayne Throop This is a series in progress by Dave Duncan. Duncan has shown noticeable improvement since his _The_Seventh_Sword_ series, and I thought _The_Seventh_Sword_ was pretty good. And in addition to improved technique, the basic background of the book has some very interesting features to explore. First, like Donaldson's _Mordant's_Need_, Duncan has come up with an interesting, well-thought-out basis for the magic effects in the series. Magic is based on Words of Power. Not, as in LeGuin's Earthsea, words in a First Language that manipulate their referents, but rather words that give "powers and abilities" to humans who know them. Knowing a single word makes one a "genius", two an "adept", three a "mage", four a "sorceror". There is some sort of limit at four. A genius has essentially "one superpower", such as clairvoyance, or strength, or charm, or whatnot. An adept can learn any human skill almost instantly, and normally has several "superpowers". A mage can work illusions and temporary physical magical effects. A sorcerer can create permanent independent spells. (This is, of course, a much simplified version of the basic notion. For one example, why not tell your friends your word if you know one? This issue is addressed.) In addition to this, the human races in the story are named after supernatural races in our world: Imps, Elves, Gnomes, Goblins, Fauns, Pixies, Faeries, etc. Duncan makes good use of this interesting feature in several regards, keeping his comments on human prejudice and prejudgement >from being too cliche because of the novel context. The series (with three of the four issued so far) follows the adventures of the Princess of Krasnegar, Inoson, and her loyal (but lowly) subject Rap. Inoson is of mixed Imp/Jotnar blood, and Rap is of mixed Faun/Jotnar blood. As one might expect in an adventure with a princess, the succession of the throne of Krasnegar is a turbulent one, and is in crisis in passing to Inoson. Complicating events are the mysterious motives and legacy of the founder of the realm several generations ago, a sorcerer or mage who divided his Words of Power among his children, along with twisty politics and scheming both on the large stage of the Roman-Empire-Like Imp-ire and also local squabbles for power, both magical and mundane. Suffice to say that adventure ensues. The three books in the series so far have been fast-paced and full of adventure, so as to drag you along for a fine ride, as well as having complex, plausible societal underpinnings. The mood varies from dashing adventure, to dry humor, to complicated intrigue, to reflective contemplation. In case you couldn't tell, I like the series, and am looking forward to the concluding book. -- Wayne Throop ...!mcnc!dg-rtp!sheol!throopw