Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!samsung!uunet!zephyr.ens.tek.com!uw-beaver!milton!hlab From: jad@expert.cc.purdue.edu (John Dormer) Newsgroups: sci.virtual-worlds Subject: What would you want to do with a cyberspace? Message-ID: <1991Jun24.153451.14037@milton.u.washington.edu> Date: 24 Jun 91 07:34:52 GMT Sender: hlab@milton.u.washington.edu (Human Int. Technology Lab) Organization: occasional on alternate Tuesdays Lines: 28 Approved: cyberoid@milton.u.washington.edu I'm not sure I've seen anyone ask this, so I hold my breath and type; What would you like to be able to do with a cyberspace implementation? I ask this because I'm serious about trying to build one on my own. It is a system of systems (things too big for one person to understand), so we'll see if I do it or go nuts trying. At least this will hopefully generate some discussion. I want to hear from the artists and the techies, ok? My view of how a true virtual reality differs from a cyberspace is that a cyberspace is about half as refined as a VR, at best. You could build a VR out of a decent cyberspace. The cyberspace provides the communication, both data and visual, needed to build a VR. I think VR is on top of cyberspace like TCP/IP is on top of routing hardware. I need this to guide what I build into the basic constructs. I've heard that design by committee is bad (look at Ada and COBOL, some may say), but this should be discusison, not an all-out design. That will be my fault. In order that we all be able to think about this, I suggest replies come as follow-ups, but email is always welcome. John Dormer jad@expert.cc.purdue.edu 317/743-8166