Path: utzoo!utgpu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!usc!apple!motcsd!starnet!sschaem From: sschaem@StarConn.com (Stephan Schaem) Newsgroups: alt.sources.amiga Subject: Re: demos Message-ID: <1991Jun26.134601.22366@StarConn.com> Date: 26 Jun 91 13:46:01 GMT References: <9106251817.AA15386@cwns10.INS.CWRU.Edu> <1991Jun25.221112.26206@mintaka.lcs.mit.edu> Organization: Starnet-Public Access UNIX-Los Altos,CA 415-949-3133, login:info Lines: 15 Well you should check the raytracer,macro assembler,debuger they wrote... 'DEMO' programing is TOTALY diferent from system programing! by desing and programing technics.Not having to share resource make thing easy, and why would they make it harder:-) especially for a 5/15 minuts demo... I think (and saw) that you can make games without knowing the OS/ROM function at ALL, and the other way around... wich is harder? Well dpand on people. For assembly... The result will be the best (with current high level compiler).But if you dont have the time you can use high level when those result are not expected.(Dont take me out of context, I'm not talking of C compiler on machine like a parallel processing IRIS VGX:-) And I'm not talking the z80 etheir...