Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!caen!ox.com!math.fu-berlin.de!unido!konech!pest From: pest@konech.UUCP (Wolfgang Pest) Newsgroups: comp.graphics Subject: Re: Radiosity Message-ID: <1126@konech.UUCP> Date: 28 Jun 91 11:24:40 GMT References: <1991Jun23.205937.7246@menudo.uh.edu> Organization: Kontron Elektronik GmbH Eching, Germany Lines: 13 From article <1991Jun23.205937.7246@menudo.uh.edu>, by jet@karazm.math.uh.edu (J Eric Townsend): > In article <1991Jun23.202448.22614@mintaka.lcs.mit.edu> rjc@geech.gnu.ai.mit.edu (Ray Cromwell) writes: >>scanline rendering works, is this just another buzzword for ray-tracing? > > patch in the scene. Now, chuck the data into your favorite rendering > package and whammo, a picture! > > That's the $.02 explination. For more info, see the following papers > To add one cent of worth, the difference to ray-tracing is that radiosity assumes each reflection to be diffuse but cannot deal with _specular_ reflection. The latest efforts are to combine the two methods. Have I learned this correctly ?