Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!swrinde!cs.utexas.edu!uunet!mcsun!ukc!axion!muscadet!jpope From: jpope@axion.bt.co.uk (john pope) Newsgroups: comp.human-factors Subject: rules of thumb Message-ID: <1991Jun26.092540@axion.bt.co.uk> Date: 26 Jun 91 08:25:40 GMT Sender: news@axion.bt.co.uk Reply-To: jpope@axion.bt.co.uk (john pope) Organization: British Telecom Research Labs Lines: 33 A lot of the discussion in this group seems to be bitty: ie I don't like this, I don't like that. I wonder if anyone has any general `rules of thumb' for considering human factors when designing products. I know this sounds a bit like asking someone to unify the laws of physics in a sentence; but I thought it was worth asking. I'd also be interested in people's views on systems analysis methods. To me, many seem to ignore human factors aspects: I'm thinking particularly of when they are used to communicate ideas to users, eg I've heard that ERDs (Entity Relationship Diagrams) and DFDs (Data Flow Diagrams) are easy to review with users. My experience contradicts this. Some methods, eg Soft Systems (a la Checkland and Wilson - Lancaster University) incorporate cartoon-like representations which are quite good but are very open to interpretation John *************************************************************************** e-mail jpope@axion.bt.co.uk (...mcvax!ukc!axion!jpope) 'phone UK +44 473 646651 Royal Mail Requirements Section, Software Technology, G24b SSTF, BTL Martlesham Heath, IPSWICH, Suffolk, UK IP5 7RE in person Room G24b SSTF ***************************************************************************