Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!comp.vuw.ac.nz!cavebbs!frank From: frank@cavebbs.gen.nz (Frank van der Hulst) Newsgroups: comp.os.msdos.programmer Subject: Re: Virtual reality for the PC! (Sort of...*ahem*) Message-ID: <1991Jun27.091344.21562@cavebbs.gen.nz> Date: 27 Jun 91 09:13:44 GMT References: <0094AAC8.48F87280@MAPLE.CIRCA.UFL.EDU> Organization: The Cave MegaBBS, Public Access Usenet, Wellington, NZ Lines: 26 In article <0094AAC8.48F87280@MAPLE.CIRCA.UFL.EDU> sorrow@oak.circa.ufl.edu writes: >Anyway, I used some code posted by someone to sync the shutter speed on >a pair of Amiga Xspecs 3d glasses to my vertical retrace (whoever posted >that stuff...THANKS!). I now have full 3d on my monitor, kind of nifty. I guess that was my code (320x400 display). I'm glad you liked it. >What I am doing now is trying to wire any and/or all of the following: >Nintendo Power Glove >Nintendo Helmet Laser Thingy (whatever it is!) > >I would like to be able to hook one more to a serial port, and one to a >game port. That would allow me to also hook up a joystick We have a Nintendo Power Glove connected to a PC, as described in BYTE magazine, July (I think) 1991, p288??, connected via the printer port. Currently the only software we've got working is a crude MS mouse emulator. There's also a mailing list being run: try glove-list@karazm.math.uh.edu Frank. . -- Take a walk on the wild side, and I don't mean the Milford Track. Kayaking: The art of appearing to want to go where your boat is taking you.