Xref: utzoo comp.sources.wanted:17267 comp.graphics:18861 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!rpi!uupsi!sunic!sics.se!ifi.uio.no!nuug!bibsyst!ingar From: ingar@bibsyst.UUCP (ingar) Newsgroups: comp.sources.wanted,comp.graphics Subject: Ray tracing Message-ID: <383@bibsyst.UUCP> Date: 26 Jun 91 13:04:53 GMT Lines: 17 I'm not sure i made myself clear the last time so I try again. In my ray tracing program I am not able to ray trace cubes, or anything that contains a strait line. They always end up looking like deformed spheres, a sphere with angels as a matter of fact. If i ray trace an object in a room the walls alway ends up in looking like "bowls". I have checked my types and they are all correct, and I have checked that all my vector lengths are correct. Does anybody have an idea of what I am doing wrong, except the fact that I started to make a ray traceing program?? Ingar Pedersen, PreIng. ingar@bibsyst.no