Xref: utzoo comp.sources.wanted:17305 comp.graphics:18911 Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!nstn.ns.ca!news.cs.indiana.edu!sdd.hp.com!samsung!uunet!cbmvax!chrisg From: chrisg@cbmvax.commodore.com (Chris Green) Newsgroups: comp.sources.wanted,comp.graphics Subject: Re: Ray tracing Message-ID: <22788@cbmvax.commodore.com> Date: 28 Jun 91 20:00:30 GMT References: <383@bibsyst.UUCP> <1991Jun27.184538.6963@ux1.cso.uiuc.edu> <1991Jun28.095138.3617@cc.tut.fi> Reply-To: chrisg@cbmvax.commodore.com (Chris Green) Organization: Commodore, West Chester, PA Lines: 17 In article <1991Jun28.095138.3617@cc.tut.fi> jk87377@cc.tut.fi (Juhana Kouhia) writes: > >In article <1991Jun27.184538.6963@ux1.cso.uiuc.edu> tmkk@uiuc.edu (K. Khan) writes: >> >>Here's a wild guess: check the focal length parameter in your projection >>formulas. Too short a focal length value will give a fish eye lens look >>to the scene, and cause the distortions you describe. > Here's a wilder guess: You're not basing your ray directions on (shudder) ANGLES, are you? -- *-------------------------------------------*---------------------------* |Chris Green - Graphics Software Engineer - chrisg@commodore.COM f | Commodore-Amiga - uunet!cbmvax!chrisg n |My opinions are my own, and do not - killyouridolssonicdeath o |necessarily represent those of my employer.- itstheendoftheworld r *-------------------------------------------*---------------------------d