Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!thunder.mcrcim.mcgill.edu!snorkelwacker.mit.edu!spool.mu.edu!news.cs.indiana.edu!widener!iggy.GW.Vitalink.COM!pacbell.com!tandem!zorch!amiga0!mykes From: mykes@amiga0.SF-Bay.ORG (Mike Schwartz) Newsgroups: comp.sys.amiga.advocacy Subject: Re: De-macification of the Amiga (Re: The Amiga's Future) Message-ID: Date: 27 Jun 91 07:55:01 GMT References: <50885@ut-emx.uucp> <1991Jun20.175529.21808@Sugar.NeoSoft.com> <85@ryptyde.UUCP> <1991Jun22.045446.2732@Sugar.NeoSoft.com> <102@ryptyde.UUCP> <25668@well.sf.ca.us> <51197@ut-emx.uucp> Organization: Amiga makes it possible Lines: 28 In article <51197@ut-emx.uucp> awessels@ccwf.cc.utexas.edu (Allen Wessels) writes: >In article <25668@well.sf.ca.us> farren@well.sf.ca.us (Mike Farren) writes: > >>Yeah, so? You have to go through hoops to do so. I did the Amiga version >>of Crystal Quest, and one of the biggest pains in the butt of the entire >>conversion was pulling the data out of the resources and converting it >>into some usable format on the Ami. Just how many machines, pray tell, >>can handle PICT resources directly? > >How did you go about converting the PICTs? I just opened a PICT out of the >game Diamonds (I don't have Crystal Quest) with ResEdit, copy-and-pasted it >into PixelPaint Pro. To speed things up I'd use CanOpener to yank all the >PICTs out of Crystal Quest and then use something to convert the PICT files >to GIF, color TIFF or whatever. > I doubt that much of Crystal Quest's graphics were in PICT form ( a series of drawing commands ). It is much more likely that they are custom bitmap type resources. BTW, I ported Dark Castle and Beyond Dark Castle to the Amiga, and I agree that the biggest pain was in getting the resource data into Amiga form. -- **************************************************** * I want games that look like Shadow of the Beast * * but play like Leisure Suit Larry. * ****************************************************