Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uwm.edu!csd4.csd.uwm.edu!gblock From: gblock@csd4.csd.uwm.edu (Gregory R Block) Newsgroups: comp.sys.amiga.advocacy Subject: Re: Mac/Toaster Message-ID: <13525@uwm.edu> Date: 27 Jun 91 21:17:26 GMT References: <1991Jun27.061343.25357@neon.Stanford.EDU> Sender: news@uwm.edu Reply-To: gblock@csd4.csd.uwm.edu Lines: 37 Originator: gblock@csd4.csd.uwm.edu From article <1991Jun27.061343.25357@neon.Stanford.EDU>, by torrie@cs.stanford.edu (Evan Torrie): > Really? What other platform? Stratavision is written in Apple's > MacApp object-based environment using Object Pascal. It's certainly > a fully featured Mac-interface [in fact, in 2.0, it has the nicest > environment I've seen on almost any Mac program]. I remember way back when ( :) when it first came out, and there were ads in every MacWorld... :P And it was ported from a workstation to the Mac... But with 2.0, it may be that they upgraded the Mac specific version, and not the others... I'm too old now to remember, that was, oh, maybe two years ago. But I think it may have been a sun or something. Of course, back then, all workstations were the same... :D > Strata 2.0 does have parent/child links, but it doesn't seem to have > the same emphasis on jointed/linked features as Swivel-3d. Strata Yes, but for animated characters, these links are very important... > does have some nifty things like interpolation between key-frames, > including texture-interpolation. I've always wanted to do texture-interpolation. I always thought it would be nifty. :) > Stratavision is primarily a high-end scene renderer [or as Strata calls it, > a CAV tool - Computer Aided Visualisation]. For that sort of work, it's hard > to beat. I couldn't agree more. :) Greg -- Socrates: "I drank WHAT????" LMFAP: "Next time you see me, it won't be me." Wubba: "A dream is nothing more than a wish dipped in chocolate and sprinkled with a little imagination." (From my poem, "A Dream") -Wubba