Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!zephyr.ens.tek.com!tekig7!tekig1!brianr From: brianr@tekig1.PEN.TEK.COM (Brian E Rhodefer) Newsgroups: comp.sys.amiga.games Subject: Re: Need Info, EOB Message-ID: <2337@tekig7.MAP.TEK.COM> Date: 28 Jun 91 23:40:47 GMT References: <6545@goanna.cs.rmit.oz.au> Sender: news@tekig7.MAP.TEK.COM Reply-To: brianr@tekig1.PEN.TEK.COM (Brian E Rhodefer) Organization: /usr/ens/etc/organization Lines: 44 In article <6545@goanna.cs.rmit.oz.au> paulm@goanna.cs.rmit.oz.au (Paul McGregor) writes: > > Having been a real DM fan, Eye Of the Beholder looks really juicy. >I just wanted some opinions on how good it is in comparison to DM. Normally, I'd send an e-mail reply, but I don't trust the automatic reply feature to deliver it, and I refuse to learn enough about the arcane innards of e-mail to deliver it manually... >Also some standard questions: > > 1. Does it install on HD? Yes. > 2. Does it work on a 3000? Yes, provided you've got an up-to-date release of the OS (2.04, I think) >Any info would be appreciated. Though the game does too much screen-flipping to be considered multitasking, it does allow exiting to AmigaDOS without a reboot. It maintains only one "save file" (actually two files), but you can use simple copies of these to manage multiple save points. One thing that was *REALLY* impressive about DungeonMaster was the fact that every creature in the dungeon was modeled as if it was continually in existance, rather than only existing as long as you were on its level. For example, in DM, you could wound a creature by throwing missle weapons at it, and then drop it down a trapdoor. You could subsequently go down to the next lower level via whatever method you wanted, and encounter the same creature! When you killed it, it would drop the missles you'd stuck into it on the floor above. I doubt that EOTB has this faithful a modeling system. While attempting to complete a "quest", I mistakenly tried dropping some objects down a pit. As far as the game was concerned, pits only affect the player's party; the object I'd tried to drop down the pit was hovering there in midair! Hint: don't try this at home, kiddies; it's a good way to render inaccessible artifacts that you might need later. Brian Rhodefer