Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!bu.edu!nntp-read!ghost From: ghost@bucsf.bu.edu (Jay Adelson) Newsgroups: comp.sys.amiga.games Subject: Dungeon vs. Zork I-III Message-ID: Date: 30 Jun 91 16:00:26 GMT Sender: news@bu.edu Distribution: comp Organization: Boston University Computer Science Department Lines: 23 I recently discovered the public-domain version of Zork I-III for the amiga. This may be common knowledge to all of you, but it was news to me, that Dungeon, which was designed on a PDP-11 was the origin of Zork I-III, and that Dungeon in fact combines all three. Dungeon runs right out of my shell, quickly, with no questions asked. I've already discovered the limitations of the command parser, certain words are not understood. I've only played it for a few minutes really, but so far it seems the same as Zork in every way. (The directions are a bit off.) In any event, does anyone have any more information on this game? That is, the Dungeon version of it? What are the limitations of the command parser? And how much of Dungeon is in Zork I-III, and the vice versa? Thanks! -- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" [ Jay Adelson | BIX: j.adelson ] [ T.G.C. ] [ ghost@bucsf.bu.edu | Channel One: ] [ 175 Newbury St. -Apt 3 Rear ] [ GEnie: J.ADELSON1 | Jay Adelson ] [ Boston, MA. 02116 ]