Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!elroy.jpl.nasa.gov!lll-winken!ames!haven.umd.edu!uflorida!MAPLE.CIRCA.UFL.EDU!X3212IJT From: x3212ijt@MAPLE.CIRCA.UFL.EDU Newsgroups: comp.sys.amiga.games Subject: Re: Zerg II Suggestions Invited Message-ID: <29475@uflorida.cis.ufl.EDU> Date: 30 Jun 91 16:34:39 GMT References: ,<1991Jun29.044650.21736@news.stolaf.edu> Sender: news@uflorida.cis.ufl.EDU Reply-To: X3212IJT%oak.decnet@pine.circa.ufl.edu Organization: University of Florida CIRCA VAX Cluster Lines: 12 2) I would like a game with a lot of text, the majority of the game occupied in cities or dealing with NPCs, with a little wilderness and dungeon, but not much. A game which combines Ultima IV and V, all the Infocom greats, the SSI crpgs, Might and Magic I, II, and III, Dungeon Master, and the story-telling powergaming actually-close-to-ROLE-PLAYING game which does not exist yet. (Sounds pretty easy, huh?) (: x3212ijt@maple.circa.ufl.edu Oh, yeah. Make it point and skill-based, not class-based, and make raising levels a choice to be unimportant.