Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!spool.mu.edu!munnari.oz.au!bunyip.cc.uq.oz.au!marlin.jcu.edu.au!phsjs From: phsjs@marlin.jcu.edu.au (Stephen J Smith) Newsgroups: comp.sys.amiga.games Subject: Game writing Summary: Is it worth it??? Keywords: Money Message-ID: <1991Jun30.230506.8699@marlin.jcu.edu.au> Date: 30 Jun 91 23:05:06 GMT Organization: James Cook University Lines: 24 G'day A friend and I were curious as to the current game writing market. Does anyone know what the number of sales for an average selling Amiga game would be? What is the 'normal' royalty/payout for these games? What would be the lowest/highest sales for a single game?? I think that the risk would be higher for the publishing company than for the author because of all the marketing and production costs, although if the author doesn't have a job and is writing on the sole purpose of writing *AND* selling the game, than he/she is also at risk. Any comments?? Seeya Steve. (TRON/AUSTEX) -- ==================--------------====================================== Stephen J. Smith phsjs@marlin.jcu.edu.au Physics Department Austex Software