Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!ccu.umanitoba.ca!herald.usask.ca!telepro!tptbbs!James_Hastings-Trew From: James_Hastings-Trew@tptbbs.UUCP (James Hastings-Trew) Newsgroups: comp.sys.amiga.graphics Subject: Re: 24bit display questions Message-ID: Date: 27 Jun 91 18:19:49 GMT Organization: TelePro Technologies Lines: 11 Toaster Paint works with 24 bits internally, and displays a 12 bit "workspace preview" to you while you work. You only get to see what you are "really" working on when you render to the 24 bit buffers. If you think this is lame, you are right. DCTVPaint is not perfect, but it is a whole lot better than ToasterPaint - has more power, and works in real-time on a pretty good representation of 24 bit. Future versions will preserve the true 24 bit data. Right now, DCTV paint makes compromises on the 24 bit files it reads - compromises based on how much information NTSC video can reproduce. Future versions (that require MUCH more memory) will leave the original 24 bit data intact.