Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!mips!pacbell.com!pacbell!indetech!vsi1!zorch!amiga0!mykes From: mykes@amiga0.SF-Bay.ORG (Mike Schwartz) Newsgroups: comp.sys.amiga.programmer Subject: Re: Block Moves Blits Message-ID: Date: 25 Jun 91 18:44:52 GMT References: Organization: Amiga makes it possible Lines: 27 In article utoddl@next1.oit.unc.edu (Todd M. Lewis) writes: [ paraphrased: He wants to drive the blitter to do BlitMaskBitMapRastPort() himself ] >So, I'm getting tired of scratching my head and reading the same FM and >gazing at the screen trying to figure out why what should work doesn't. >Does anybody out there have some advice for--or working examples of--how >to use this wonderful but woefully underdocumented chip for doing block >moves? Any help would be appreciated. > >Thanks, >Todd M. Lewis >utoddl@next1.oit.unc.edu Get ahold of Tom Rokiki's BlitLab from the Fish disks. It is excellent for illustrating how the blitter works. And, by the way, rewriting BMBMPRP() is a great idea. It is a useful general purpose function as is, but it is at least 100 times slower than most software needs it to be. -- **************************************************** * I want games that look like Shadow of the Beast * * but play like Leisure Suit Larry. * ****************************************************