Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!rutgers!cbmvax!carolyn From: carolyn@cbmvax.commodore.com (Carolyn Scheppner - CATS) Newsgroups: comp.sys.amiga.programmer Subject: Re: "Busy" pointer Message-ID: <22747@cbmvax.commodore.com> Date: 27 Jun 91 19:38:38 GMT References: <1991Jun26.030833.9974@crash.cts.com> Reply-To: carolyn@cbmvax.commodore.com (Carolyn Scheppner - CATS) Organization: Commodore, West Chester, PA Lines: 17 In article <1991Jun26.030833.9974@crash.cts.com> bruceg@crash.cts.com (Bruce Geerdes) writes: >What's the easiest way to get the "busy" pointer to come up? The RKM's >show one how to define his own alternate pointer, but I'd like to use the >standard one. I'm assuming it's someone in ROM? Fish Disk 107 contains RJ's Programmer's Suite which includes C source image data for a variety of Wait pointers including the 1.3 ZZZ cloud. Also includes a canned function for displaying them - but all you really need is SetPointer and ClearPointer (Intuition functions) -- ========================================================================== Carolyn Scheppner -- Tech. Mgr. CATS - Commodore Amiga Technical Support PHONE 215-431-9180 {uunet,rutgers}!cbmvax!carolyn carolyn@commodore.com Integer math - it's all so pointless. ==========================================================================