Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!coplex!disk!specter From: specter@disk.uucp (Byron Max Guernsey) Newsgroups: comp.sys.amiga.programmer Subject: Dual Playfields.. a ? Message-ID: <1991Jun28.074254.18135@disk.uucp> Date: 28 Jun 91 07:42:54 GMT Organization: The Alaskan Organization for Amiga Domination Lines: 24 I wrote a program that displays a map in a box and lets you walk around. I was looking around and found an example on Dual Playfields on the lattice C distribution disks..(the example is by Gregg Williams and it opens its own view instead of going through a screen) I liked the demo program so I decided to try to make my map scroll usin the technique. Well, needless to say, it didn't work like it should. It seemed to work to a degree while I still had the view.Mode = dualpf + pfba... BUT my program uses HIRES | LACE mode so I added that to the view structure and it didn't make a bit of difference, SO then I made the same changes in the viewport.Mode and it did make a difference. My screen would turn black when I run the program and didn't work at all. (no display at least) and then when I exit it crashes the oldview which was saved. Is there something I am not doing that I should be doing? I have no idea how to do this, so I am going by the example Gregg wrote..but it doesn't seem to work for HIRES | LACE? Could it be a lack of memory for dual playfields in hires | LACE mode? Byron -- / /\ \/ \ /\ |---| /\ / \ |---| /O---------------------------O / / \/ /\ /_/ \_| |-------------------| | / |The Legendary City of Frore| \/ \/\/ \/ /\ \| |/\_______n__/\/\__/\ |/\/ O---------------------------O \ \ \ / \ /-/ \/\__/\/\/ \ \/ \/specter@disk.UUCP Byron Guernsey