Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!cbmvax!bagate!dsinc!widener!ukma!usenet.ins.cwru.edu!magnus.acs.ohio-state.edu!sample.eng.ohio-state.edu!purdue!news.cs.indiana.edu!mips!pacbell.com!decwrl!sun-barr!cronkite!newstop!sun!amdahl!starsoft!david From: david@starsoft.hou.tx.us (Dave Lowrey) Newsgroups: comp.sys.amiga.programmer Subject: Re: "Busy" pointer Message-ID: Date: 28 Jun 91 14:35:04 GMT Followup-To: comp.sys.amiga.programmer Organization: Starbound Software Group Lines: 23 In article <22747@cbmvax.commodore.com> carolyn@cbmvax.commodore.com (Carolyn Scheppner - CATS) writes: > > In article <1991Jun26.030833.9974@crash.cts.com> bruceg@crash.cts.com (Bruce Geerdes) writes: > >What's the easiest way to get the "busy" pointer to come up? The RKM's > >show one how to define his own alternate pointer, but I'd like to use the > >standard one. I'm assuming it's someone in ROM? > > Fish Disk 107 contains RJ's Programmer's Suite which includes C source > image data for a variety of Wait pointers including the 1.3 ZZZ cloud. > > Also includes a canned function for displaying them - but all you > really need is SetPointer and ClearPointer (Intuition functions) Also, the new "AMIGA User Interface Style Guide" gives you a bitmap drawing of the 2.0 busy pointer (the clock), so you can copy it for your own programs. ---------------------------------------------------------------------------- These words be mine. The company doesn't care, because I am the company! :-) Dave Lowrey | david@starsoft.hou.tx.us Starbound Software Group | "The large print giveth, the small print Houston, TX | taketh away." -- Tom Waits in "Step Right Up"