Newsgroups: comp.sys.apple2 Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!cunixf.cc.columbia.edu!cunixb.cc.columbia.edu!stc7 From: stc7@cunixb.cc.columbia.edu (Steven T Chiang) Subject: Re: 3,200 Color Game Message-ID: <1991Jun26.104849.24743@cunixf.cc.columbia.edu> Sender: usenet@cunixf.cc.columbia.edu (The Network News) Nntp-Posting-Host: cunixb.cc.columbia.edu Reply-To: stc7@cunixb.cc.columbia.edu (Steven T Chiang) Organization: Columbia University References: <1991Jun25.070132.9221@clark.edu> Date: Wed, 26 Jun 1991 10:48:49 GMT In article <1991Jun25.070132.9221@clark.edu> andy@pro-palmtree.cts.com (Andy Stein) writes: >In-Reply-To: message from stc7@cunixb.cc.columbia.edu > > Is DreamWorks's 3,200 color Apple IIGS game coming out soon? Is it >really possible to do animation in 3,200 color mode? I think it would be >really neat to see a GS game in 3,200 colors. Imagine the detail! I heard >about your game but, wasn't sure whether you'd scrapped the project, put it >on hold, or are almost done with it. How is it coming along? , that's DreamWorld. Actually, we were never working on a 3200 color game, but rather a 3200 color paint program. The demo 3200 color title screen was for a 256 color game, called Ragnarok. As for animation in 3200, it's possible to a certain extent... if you look at DG.Demo.3, you'll see some animation... A 3200 color game is possible, but with limited animation. Steven Chiang Coming Soon: DreamGrafix 3200 color power stc7@cunixb.cc.columbia.edu America On_Line: DWS Steve Apple IIgs Forever!