Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!chaph.usc.edu!aludra.usc.edu!jjung From: jjung@aludra.usc.edu (Robert Jung) Newsgroups: comp.sys.atari.st Subject: Re: Slime World - Lynx Message-ID: <18054@chaph.usc.edu> Date: 27 Jun 91 02:15:06 GMT References: <1991Jun26.161236.27494@sae.com> Sender: news@chaph.usc.edu Organization: O-Mayer V BBS Lines: 24 Nntp-Posting-Host: aludra.usc.edu In article <1991Jun26.161236.27494@sae.com> malay@sae.com (Bob Malay) writes: >I got a hold of the transcript of an old Genie roundtable discussion about >the Lynx. There was some talk of an "easter egg" in Slime World - some sort >of zit-popping contest. Is there any truth to this? If so how does one >get to the "easter egg"?? Go to the on-line instructions screen. Advance to the page where Todd turns green. Press OPTION 1. The object of the game isto jab the A button as fast as possible, to inflate the "zit" faster than the computer can deflate it. This is nothing -- check out the fully-implemented version of Conway's The Game of Life in ZARLOR MERCENARY (with cut-and-paste and a library of lifeforms, no less). (Try rec.games.video; you'll like it! B-) --R.J. B-) //////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Send whatevers to jjung@nunki.usc.edu | If it has pixels, I'm for it. --------------------------------------+----------------------------Lynx me up! "If it moves, shoot it. If it doesn't move, shoot it anyway."