Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!munnari.oz.au!bunyip.cc.uq.oz.au!brolga!uqcspe!cs.uq.oz.au!warwick From: warwick@cs.uq.oz.au (Warwick Allison) Newsgroups: comp.sys.atari.st Subject: Re: This week's program Message-ID: <2174@uqcspe.cs.uq.oz.au> Date: 27 Jun 91 00:41:20 GMT References: <1991Jun22.003927.19972@menudo.uh.edu> <2087@uqcspe.cs.uq.oz.au> <151@dorjam.UUCP> Sender: news@cs.uq.oz.au Reply-To: warwick@cs.uq.oz.au Lines: 26 >> >This week's program will copy a file that has a bad sector(s) somewhere in the >> >> >100% assembly >> >> ^ Oh. In that case, I will not use it. > By all means, PLEASE DON'T! :^) > I guess I just don't understand that line of thinking...... Don't get me wrong - there is nothing wrong with assembly - I use it often - but I just don't think it is the "language-of-choice" for writing I/O programs in. Too scary for me. I don't care if a game crashes and deletes the high-score file. Sure, it's a bummer, but it IS `just a game'. Then again, I guess if you can't trust a DC program, what CAN you trust! TOS? :-! Warwick. -- _-_|\ warwick@cs.uq.oz.au / * <-- Computer Science Department, \_.-._/ University of Queensland, v Brisbane, AUSTRALIA.