Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!qt.cs.utexas.edu!yale.edu!think.com!samsung!uunet!europa.asd.contel.com!wlbr!lonex.radc.af.mil!blackbird.afit.af.mil!dsacg3.dsac.dla.mil!desc.dla.mil!wright!desire.wright.edu!cshamis From: cshamis@desire.wright.edu (Christopher Alexander Shamis) Newsgroups: comp.sys.cbm Subject: Ray-tracing 128s (pigs DO fly) Message-ID: <1991Jun27.001844.4107@desire.wright.edu> Date: 27 Jun 91 05:18:44 GMT Organization: University Computing Services, Wright State University Lines: 31 Greetings Fellow CBM'ers. I have a totally off the wall request but I thought Id throw it at you. Does anyone know enough about Ray-tracing to collaberate with me on a programming venture to create such a program for the 128? I know its may just be a pipe dream but Im not a complete fool. I was thinking something along the lines of 640x200 monocrome ray tracing. Am I dreaming ??? Furthermore on the same subject, does anyone even know enogh about ray tracing to explain to me how it works???? I have spent time messing about on a freings Ami 3000, and fell in love with Scultp 4d, I wanteed to know what kind of algorithms could be used. Im thinking about programming it in pascal, for speed, or maybey even haveing the actuall math-work in ML, and the user interface compiled basic. Please keep in mind Im talking SIMPLE stuff here. reall simple. But i was curious to see if it could be done. (maybey even 40 col mode????) I am curios what you Experts have to say about it. Thanks. *-------CShamis@Desire.Wright.Edu-------*------------CShamis@WSU.Bitnet-------* | You got to read the fine print. | D.E.C. VAX___ Your not Dealing | | So where where all my BIG savings? | \ / |\/| \___ with | | Put it in writing. | \/ | | ___/6.0 I B & M | *---------------------------------------*-------------------------------------*