Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!think.com!yale.edu!cmcl2!uupsi!sunic!dkuug!daimi!pilgrim From: pilgrim@daimi.aau.dk (Jakob G}rdsted) Newsgroups: comp.sys.cbm Subject: Re: Ray-tracing 128s (pigs DO fly) Message-ID: <1991Jun29.074538.17070@daimi.aau.dk> Date: 29 Jun 91 07:45:38 GMT References: <1991Jun27.001844.4107@desire.wright.edu> Sender: pilgrim@daimi.aau.dk (Jakob G}rdsted) Organization: DAIMI: Computer Science Department, Aarhus University, Denmark Lines: 50 cshamis@desire.wright.edu (Christopher Alexander Shamis) writes: >Greetings Fellow CBM'ers. > > I have a totally off the wall request but I thought Id throw it at you. > Does anyone know enough about Ray-tracing to collaberate with me on a >programming venture to create such a program for the 128? > I can't help you with making one(well, I have other things to do...) but it isn't silly at all. When I used a c64 back in 1986/87, I used a raytracing program called GigaCAD +. I would call that pretty much a raytracing program. You could output monochrome and 4-multicolour, and there was an option for making 4 screens(i.e. a 640x400 monochrome). The fourscreen thing looked nice on printer. Apart from that, you COULD raytrace for resolutions that the C64/128 don't have, and then put it on disk. > I know its may just be a pipe dream but Im not a complete fool. I was >thinking something along the lines of 640x200 monocrome ray tracing. > Am I dreaming ??? Furthermore on the same subject, does anyone even know >enogh about ray tracing to explain to me how it works???? > I have spent time messing about on a freings Ami 3000, and fell in love with >Scultp 4d, I wanteed to know what kind of algorithms could be used. > Im thinking about programming it in pascal, for speed, or maybey even haveing >the actuall math-work in ML, and the user interface compiled basic. > > Please keep in mind Im talking SIMPLE stuff here. reall simple. But i was >curious to see if it could be done. (maybey even 40 col mode????) > I am curios what you Experts have to say about it. > Thanks. >*-------CShamis@Desire.Wright.Edu-------*------------CShamis@WSU.Bitnet-------* >| You got to read the fine print. | D.E.C. VAX___ Your not Dealing | >| So where where all my BIG savings? | \ / |\/| \___ with | >| Put it in writing. | \/ | | ___/6.0 I B & M | >*---------------------------------------*-------------------------------------* -- From the notorious Jakob Gaardsted, Computer Science Department Bed og arbejd ! University of Aarhus, Jylland (!) (Pray and work!) AMIGA! pilgrim@daimi.aau.dk | I'd rather play Moria.