Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!caen!spool.mu.edu!cs.umn.edu!uc!apctrc!drd!mike From: mike@drd.com (Mike Rovak) Newsgroups: comp.sys.handhelds Subject: HP48 gravity game refinement Summary: modify code Keywords: HP 48 game modify Message-ID: <1991Jun28.181047.21533@drd.com> Date: 28 Jun 91 18:10:47 GMT Article-I.D.: drd.1991Jun28.181047.21533 Followup-To: comp.sys.handhelds Distribution: usa Organization: DRD Corporation Lines: 20 To prevent pixels from bunching up at the top or left line of the screen when absolute pixel coordinates go negative, modify variable DRAWXY to test for this like so: %%HP: T(3)A(D)F(.); \<< IF XM 0 < YM 0 < OR NOT THEN XM R\->B YM R\->B 2 \->LIST PIXON END \>> ------------------------------------------------------------------------ Disclaimer: My opinions do not necessarily reflect those of my employer. ======================================================================== ------------------------------------------------------------------------ mike@DRD.Com uunet!apctrc!drd!mike ========================================================================