Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!uwm.edu!ogicse!milton!hlab From: galt@es.com (Greg Alt - Perp) Newsgroups: sci.virtual-worlds Subject: Re: VR and CIG's Message-ID: <1991Jun26.164251.15308@milton.u.washington.edu> Date: 26 Jun 91 16:28:23 GMT References: <1991Jun25.154814.27460@milton.u.washington.edu> Sender: hlab@milton.u.washington.edu (Human Int. Technology Lab) Organization: Evans & Sutherland Computer Corp., Salt Lake City, UT Lines: 31 Approved: cyberoid@milton.u.washington.edu In article <1991Jun25.154814.27460@milton.u.washington.edu>, jraymond@BBN.COM (Jayson Raymond) writes: |> CIG's often are equipped with multiple channels. So instead of |> utilizing two Silicon Graphics workstations per user (one for each eye, |> as in VPL's system), one system can provide views for both eyes, or even |> multiple participants. For example, Silicon Graphics' new Skywriter |> provides 2 channels at resolutions greater then 512 lines, while BBN's |> GT102 can provide 16 channels (though at lower, Eyephone resolutions). Just thought I'd mention that Evans & Sutherland's ESV can generate stereo images even on the lower end systems. The high end (~$90k) can do over 100,000 (10x10 pixel) shaded polygons/second, as well as over 1,000,000 (4 pixel) vectors/second. The low end (~$30k) can do around 20,000 polygons/sec ond. People keep quoting prices for machines > $200,000, but I would think that for around $50,000 you could get a high-quality VR system using an ESV, a data-glove, and eyephones. The graphics programming would be done using Phigs+. A while back, someone from Florida (Univ. of Florida?) said that they were using an ESV for VR. Greg --------- I'm not an official spokesperson for anyone, so it's not my fault.