From: utzoo!utcsrgv!newman Newsgroups: net.micro,net.graphics Title: Re: area flooding Article-I.D.: utcsrgv.1299 Posted: Mon Apr 18 21:27:21 1983 Received: Tue Apr 19 06:36:35 1983 Just a note on terminology. A true "area flooding" algorithm has nothing to do with whether the shape being filled is polygonal or not. In fact, since it is based solely on pixel values in the frame buffer, the outline can be any weird curved shape you want. This is in contrast to a true "polygon fill" algorithm which has nothing to do with the contents of the frame buffer, being derived solely from an input list of vertices. The latter is also a couple of orders of magnitude more difficult to write properly, and requires some heavy hardware to approach real-time. Micros all use the former.