From: utzoo!decvax!harpo!seismo!uwvax!paul Newsgroups: net.micro.cbm Title: Re: A question on SAVE Article-I.D.: uwvax.864 Posted: Fri May 6 13:45:30 1983 Received: Tue May 17 19:40:52 1983 References: burdvax.701 There are two or three ways to save things like character sets, sprite data or any arbitrary areas of memory onto disk or tape: (i) Use the monitor that comes with the assembler/development package. It has commands for downloading & uploading to/from arbitrary regions of memory. (ii) Use the KERNEL command SAVE described in the Programmers Ref Manual. You will need to hand code a little machine language program to do this if you don't have the assembler or a monitor like HESMON. (iii) Open a file for sequential data and use PRINT# and INPUT# BASIC statements.