Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site utcsrgv.UUCP Path: utzoo!utcsrgv!newman From: newman@utcsrgv.UUCP (Ken Newman) Newsgroups: net.games Subject: More on warp 6.0 unfairness Message-ID: <2042@utcsrgv.UUCP> Date: Sun, 21-Aug-83 22:27:58 EDT Article-I.D.: utcsrgv.2042 Posted: Sun Aug 21 22:27:58 1983 Date-Received: Sun, 21-Aug-83 22:29:31 EDT Organization: CSRG, University of Toronto Lines: 22 Ok, the following is the offending code fragment in warp 6.0 that I consider to be grossly unfair. As you can see, the strength of enemies' shields increases by huge amounts at very high difficulty waves (say over 70). (smarts==diff of current wave I think). The result of this sneakiness is that trying to kill anything becomes VERY frustrating at high difficulties (even with your base, point blank range). super = (smarts>50?smarts-50:0); enemshields = 1 + super/5; I propose that (Larry, you out there?) either the enemy shields increase at least 2 or 3 times slower, or not at all but maybe enemy energies increase a little. Comments? K. Newman decvax!utzoo!utcsrgv!newman