Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site pyuxss.UUCP Path: utzoo!linus!decvax!harpo!eagle!mhuxt!mhuxi!mhuxa!houxm!ihnp4!cbosgd!cbdkc1!pyuxmm!pyuxnn!pyuxi!pyuxss!mek From: mek@pyuxss.UUCP Newsgroups: net.games Subject: Some gripes about WARP (Estes Version) Message-ID: <153@pyuxss.UUCP> Date: Mon, 29-Aug-83 17:27:12 EDT Article-I.D.: pyuxss.153 Posted: Mon Aug 29 17:27:12 1983 Date-Received: Wed, 31-Aug-83 08:23:57 EDT Organization: Bell Labs, Piscataway Lines: 19 Warp Gripes: Well, after about a week of getting warp to work and trying to find the display bug, I decided I'd rather go back to having lunch during my lunch hour. WARP is irritating to play; it just plain doesn't handle the screen properly: for instance, the beginning code causes the variable "DO" to be set to the cursor down character, which on most terminals gets defined as NL. This may be part of the confusion that results in the enterprise or base ending up in the left margin whenever you type a 'J'. I tried using the keypad down arrow character ("kd"), which seemed to work better, but is not terminal independent. Further, there are some interesting anomalies - for instance, if I try to move the enterprise into the base, I sometimes get a bunch of B's and E's in the left side of the screen. The opposition does "multiply" because the screen handler doesn't always seem to clean out their characters (K, A, <, R) when they move. I even tried to use the simple hp-1 terminal type, but that was no major improvement. All told, a great idea, but too bad it doesn't work. Nice try.