Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site psuvax.UUCP Path: utzoo!linus!decvax!harpo!eagle!allegra!psuvax!jdi From: jdi@psuvax.UUCP Newsgroups: net.games.rogue Subject: Re: Small screens afu'd Message-ID: <223@psuvax.UUCP> Date: Sat, 3-Sep-83 10:28:42 EDT Article-I.D.: psuvax.223 Posted: Sat Sep 3 10:28:42 1983 Date-Received: Sat, 3-Sep-83 19:34:36 EDT Organization: Penn. State Univ. Lines: 13 Yes, I've noticed that on some rogue games, if you set the screen smaller than, oh, 21 by 70, the game will go away and eat the cpu. (forever, if you let it) The problem appears to be that "new_level" (the routine which generates room layouts) is trying to fit 3 big (bigger than 2 up and down) rooms in a level, which just won't work in a small screen. If you have the source code, it is a relatively easy fix. (I can give it by mail, if anybody wants it). BUT, if you have the Standard (straight from Kenny) rogue5.2, small screens down to 18*58 should work. John Irwin {burdvax, allegra}!psuvax!jdi